Paradox accumulates on a character, staying within them until it is discharged or dissipates. For every dot of paradox a mage has, they decrease their maximum Quintessence Pool by 1. Keep in mind there is no limitation on the amount of paradox an individual may have, and someone with more paradox than their maximum Quintessence simply cannot hold Quintessence in their Pattern. When a character accumulates 5 or more paradox, the storyteller may opt to roll backlash. The player may spend a point of willpower to delay this backlash until the end of the scene, but must do so each time they gain more paradox.
Roll: Total Paradox
Botch: All Paradox points discharge harmlessly.
No successes: No effects, but no Paradox points discharge.
1-5 Successes: One point of Paradox discharged per success. The mage also suffers one bashing damage per success and acquires a trivial Paradox Flaw.
6-10 Successes: One point of Paradox discharged per success. Mage also suffers a Burn of one bashing damage per success or acquires a minor Paradox Flaw.
11-15 Successes: Usual Paradox point-discharge, as well as a Burn of lethal damage or one of the following effects: a significant Paradox Flaw, a Paradox Spirit visitation, or a mild Quiet.
16-20 Successes: Usual Paradox point-discharge, as well as a Burn of lethal damage and one point of permanent Paradox or two of the following effects: a severe Paradox Flaw; a Paradox Spirit visitation; a moderate Quiet; or banishment to a Paradox Realm.
21+ Successes: Usual Paradox discharge, plus a Burn of aggravated damage and either either two points of permanent Paradox, one drastic Paradox Flaw, a Paradox Spirit visitation, a severe Quiet, or banishment to a Paradox Realm.
If a mage rolls paradox and fails the roll, check and see if there are any 1s in the roll. If there are, consider it a dramatic failure - and remove the paradox harmlessly. This is an exception to the usual nWoD mechanics.
Paradox dissipates at a rate of 1 point per week, provided the character has 5 or less paradox in their system and sticks to effects which are wholly coincidental and nonmagical. If a character goes cold turkey, at ST discretion they may be able to allow paradox to dissipate while the mage has 10 or less paradox in their system.
Paradox Accumulation: Whenever a mage casts a vulgar spell, they gain one paradox. If a mage rolls a failure on a spell, they -must- roll a chance die - on a 1, it is a dramatic failure.
Additional information can be found in the M20 book.
This is where you will find the information to create your Mage, and any house rules.
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