Ancestors (• to •••••)

For properly rubber stamped Merits that are in play.
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Ancestors (• to •••••)

Post by QuicksilverFox85 » Sun May 21, 2017 11:16 pm

Ancestors (• to •••••)
Effect: As half-spirit entities, werewolves have a unique ability to tap into ancestral memories, channeling the resonance of those who have gone before to improve his abilities. Once per chapter (game session), the werewolf can attempt to contact his predecessors.

Action: Instant
Dice Pool: Primal Urge + Ancestors

Roll Results
Dramatic Failure: The character makes contact with an ancestor who is tainted or otherwise unstable. For the rest of the story, she suffers a derangement of the Storyteller’s choice.

Failure: The werewolf is not able to make contact.

Success: The character makes contact with an ances-tor who can help. The player can allocate a number of bonus Skill dots equal to the dots in the Ancestors Merit, up to a total of five dots in any Skill. These bonus dots last until the end of the scene.

Exceptional Success: The character is left with new insight after contacting an Ancestor. Increasing one of the affected Skills during the story costs (new dots x 2) experience points. If the player chooses not to increase the affected Skills by the end of the current story, this bonus is lost.

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