The Black Knights

A place for information on the various packs located in the Seattle Area. NOTE: This is NOT for IC conversations!
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The Black Knights

Post by QuicksilverFox85 » Fri May 04, 2018 2:14 pm

The current command cadre of the Emerald City Waypoint has served together as a pack for the last five years, working as a well-oiled machine under the guidance of the Mistress of War since their founding. Few have found complaint with their leadership, and those that do have found them more than willing to back up their work.

Totem - Clashing Boom-Boom
Also known as Horus, Sekhmet, Nefertiri, Bishomon, Shango, Huitzilipochtli, Ares, Athena, Mars, Minerva, Tyr, or the Archangel Michael, the spirit of War is one of the oldest and most feared of all. She does not choose any but the greatest of warriors as her children, and refuses to be disobeyed. As well as a great warrior, she is a great tactician and commander. The development of the Glass Walker camp Dies Ultimae pleases her greatly, and she is a popular totem with them.

Clashing Boom-Boom appears in many forms and adjusts her appearance to suit the age. In the modern world she frequently appears as a stealth bomber flying overhead, a cloud of gunpowder referred to as the “Fog of War,” a stern elderly woman in crisp military attire or a young woman wearing complex armor made of Kevlar and hard plates in strange formation – an image of the future of warfare. Some packs even see her as a Predator drone.

Individual Traits: Clashing Boom-Boom’s children each gain two dice to their Firearms and Melee Skills. No target is ever impossible to hit, as long as it can be seen; the maximum difficulty for any roll involving weapons is 8. Her children are also taught the art of warfare, and instinctively know how to properly use any weapon they hold. Clashing Boom-Boom also ensures that her children’s weapons never malfunction or jam.
Pack Traits: Three dice of Leadership
Ban: Clashing Boom-Boom does not tolerate insubordination of any kind. Her followers must follow any orders given to them by a higher-Ranked Garou. Refusing a direct order from Clashing Boom-Boom herself will result in her turning on the pack. She will fire upon traitors.

Alpha: Alexander "Horseman" Blackwood; Adren Glass Walker Theurge
Beta: Lucian "Deadeye" Williams; Fosterm Fianna Ahroun
Albus Lights-The-Night, Fostern Glass Walker Galliard

Allied Kinfolk
Valerie Kincaid, Glass Walker Kinfolk
Jesse Wisse, Glass Walker Kinfolk

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